StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit varieties available to each race determine its racial identification. The Protoss can discipline potent and expensive warriors and equipment, when the Zerg rely on sheer numbers and velocity to overwhelm their opponents.
StarCraft II 5.0 patch has become the game's largest patches! To rejoice the tenth anniversary, we have made A significant update to the sport, and 격투기 check out the small print here.